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- /*
- * Copyright (C) 1994, Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- * the contents of this file may not be disclosed to third parties, copied or
- * duplicated in any form, in whole or in part, without the prior written
- * permission of Silicon Graphics, Inc.
- *
- * RESTRICTED RIGHTS LEGEND:
- * Use, duplication or disclosure by the Government is subject to restrictions
- * as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- * and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- * successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- * rights reserved under the Copyright Laws of the United States.
- */
- /*_____________________________________________________________________
- |
- | blix.h
- |
- | (c) Frans van Hoesel, 1994, Xtreme Graphics Software
- |
- */
-
- #ifndef BLIX_H__SEEN
-
- extern char *basename;
- extern char *datadir;
- extern int noworld;
- extern int notune;
- extern int Lod;
- extern int can_do_textures;
- extern int display_scene;
-
- void draw_introimage(void);
- void draw_whatever(void);
- void draw_whatever2d(void);
- void spin_draw(void);
- void remember_view (float *, float *);
- void reset_transforms(void);
- void stop_spin(void);
- void toggle_zbuf(void);
- void build_again(void);
- void set_lod(int l);
- void toggle_report(void);
- void exit_program(void);
- void switch_single(void);
- void save_displaymode(void);
- void restore_displaymode(void);
-
- #define PRIVATHIGH 1 /* must be 1 because it is used in menu too */
- #define SYSTEMHIGH 2
- #define WORLDHIGH 3
- #define GAME 4
- #define INTRO 5
- #define SORRY 6
- #define PAUSED 7
-
- #define BLIX_H_SEEN
- #endif
-